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denizengt

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Deviation Spotlight

Badges
Llama: Llamas are awesome! (7)
My Bio
Current Residence: Australia
Favourite genre of music: Varied
Favourite photographer: MANY
Favourite style of art: Abstract
Operating System: XP
MP3 player of choice: WMP
Shell of choice: Nuclear
Wallpaper of choice: Entangled Simulacrum
Skin of choice: Bark
Favourite cartoon character: THUNDERCATS
Personal Quote: Ignorance isn't bliss. Ignorance is death.

Favourite Visual Artist
Janetino, Hameed, creative82, greenarmani
Favourite Writers
Robet Jordan, Margaret Weiss & Tracy Hickman
Favourite Games
MANY
Favourite Gaming Platform
PC
Tools of the Trade
Photoshop, zbrush, gimp, bryce, 3dsmax, illustrator, fireworks, ...fingers n paint :D
Other Interests
Arts & Sciences

My Grandad Died

0 min read
I didn't know him well. But I feel pain. May God Almighty protect him.
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8000 views

0 min read
Wow! Only took 4 years to do :D
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Well I'm moving into 3D proper with a galactic twist. There's a sort of story bubbling around my brain, I don't know wether to actually write it down proper or illustrate it through 3D. The latter seems to be coming out strong. At the moment I'm throwing the ideas around as I learn more. We'll see how it goes, I make no promises, no guarantees.
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Profile Comments 153

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Doing good, enjoying life in the mountains :-)
i would like to enlist your help for a project. the info is below

[b]Portal Games[/b]


[b]Project Name: Training Games (running on the latest Build of EGGEngine)[/b]


[b]Brief description:[/b]
The project has been in production for about a year now, and we have 90% of the core Engine systems in place as well as a very well detailed Design. We have a strong core of technical types, but could move the team further along if we had a strong Artistic Team. The game is a slightly futuristic FPS (more ultra modern, though... like I-Robot).

[b]Target aim:[/b]
Retail on Xbox 360 via Community Games (XNA). Multiplayer Only FPS.

[b]Compensation:[/b]
We are offering a percentage of potential revenue. This can be put into writing.

[b]Technology:[/b]
Target System: Xbox 360 via XNA
All artistic tools are fine as long as they can compile into .x and .fbx formats for models.

[b]Talent needed:[/b]
Weapon Artists, Prop. Artists, Character Artists and Riggers, Texture Artists, and 3d Enviomental Artists.

[b]Team structure:[/b]
The team consists of:

Bradleat (1 year)- Founder (maintains a working design document, schedules meetings, enlists new help, debugs).

Dustin (1 year)- Programmer (Leads up expanding the graphics of the game through coding additional classes into the Engine)

Evan (1 year)- Programmer (In Charge of implementing Engine functionality and gameplay)

LWG (1 year)- Programmer (In Charge of Networking)

Hannes (1 year)- Programmer (In Charge of Physics)

Jacob (1/2 year)- Artist (Provides the team with objects to test the Engine)

Kaos (1/2 year)- Artists (Provides the team with objects to test the Engine)




[b]Website:[/b]
[link]
[link] - blog
[link] - forums



[b]Contacts:[/b]
bradleat @ gmail.com

[b]Previous Work by Team:[/b]
EGGEngine

[b]Additional Info:[/b]
We are a very close and friendly team. And we seek to find people who are fun to work with and have time to get things done correctly the first time.

[b]Feedback:[/b]
Any
Heya hi!

How you doing?!
Man I have MISSED you! Was worried about you too. I'm doing as well as I can thanks :-)
I sure miss Modblog, am over at Blogspot now...[link] come by sometime.
Hey kiddo, long time no read.
Awesome art :D
Your gallery is amazing man, sweet stuff.