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Member
I am a Web Developer
denizengt
Male/Australia
Birthday
October 9
Why I Am Here
- To spread the love
- To become a better artist
- To appreciate art
Last Visit Unknown
Mo
Art Zone
Personal Zone
Misc. Zone
This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
i would like to enlist your help for a project. the info is below
[b]Portal Games[/b]
[b]Project Name: Training Games (running on the latest Build of EGGEngine)[/b]
[b]Brief description:[/b] The project has been in production for about a year now, and we have 90% of the core Engine systems in place as well as a very well detailed Design. We have a strong core of technical types, but could move the team further along if we had a strong Artistic Team. The game is a slightly futuristic FPS (more ultra modern, though... like I-Robot).
[b]Target aim:[/b] Retail on Xbox 360 via Community Games (XNA). Multiplayer Only FPS.
[b]Compensation:[/b] We are offering a percentage of potential revenue. This can be put into writing.
[b]Technology:[/b] Target System: Xbox 360 via XNA All artistic tools are fine as long as they can compile into .x and .fbx formats for models.
[b]Talent needed:[/b] Weapon Artists, Prop. Artists, Character Artists and Riggers, Texture Artists, and 3d Enviomental Artists.
[b]Team structure:[/b] The team consists of:
Bradleat (1 year)- Founder (maintains a working design document, schedules meetings, enlists new help, debugs).
Dustin (1 year)- Programmer (Leads up expanding the graphics of the game through coding additional classes into the Engine)
Evan (1 year)- Programmer (In Charge of implementing Engine functionality and gameplay)
LWG (1 year)- Programmer (In Charge of Networking)
Hannes (1 year)- Programmer (In Charge of Physics)
Jacob (1/2 year)- Artist (Provides the team with objects to test the Engine)
Kaos (1/2 year)- Artists (Provides the team with objects to test the Engine)
[b]Additional Info:[/b] We are a very close and friendly team. And we seek to find people who are fun to work with and have time to get things done correctly the first time.
Man I have MISSED you! Was worried about you too. I'm doing as well as I can thanks
I sure miss Modblog, am over at Blogspot now...[link] come by sometime.