i would like to enlist your help for a project. the info is below
[b]Portal Games[/b]
[b]Project Name: Training Games (running on the latest Build of EGGEngine)[/b]
[b]Brief description:[/b]
The project has been in production for about a year now, and we have 90% of the core Engine systems in place as well as a very well detailed Design. We have a strong core of technical types, but could move the team further along if we had a strong Artistic Team. The game is a slightly futuristic FPS (more ultra modern, though... like I-Robot).
[b]Target aim:[/b]
Retail on Xbox 360 via Community Games (XNA). Multiplayer Only FPS.
[b]Compensation:[/b]
We are offering a percentage of potential revenue. This can be put into writing.
[b]Technology:[/b]
Target System: Xbox 360 via XNA
All artistic tools are fine as long as they can compile into .x and .fbx formats for models.
[b]Talent needed:[/b]
Weapon Artists, Prop. Artists, Character Artists and Riggers, Texture Artists, and 3d Enviomental Artists.
[b]Team structure:[/b]
The team consists of:
Bradleat (1 year)- Founder (maintains a working design document, schedules meetings, enlists new help, debugs).
Dustin (1 year)- Programmer (Leads up expanding the graphics of the game through coding additional classes into the Engine)
Evan (1 year)- Programmer (In Charge of implementing Engine functionality and gameplay)
LWG (1 year)- Programmer (In Charge of Networking)
Hannes (1 year)- Programmer (In Charge of Physics)
Jacob (1/2 year)- Artist (Provides the team with objects to test the Engine)
Kaos (1/2 year)- Artists (Provides the team with objects to test the Engine)
[b]Website:[/b]
[link][link] - blog
[link] - forums
[b]Contacts:[/b]
bradleat @ gmail.com
[b]Previous Work by Team:[/b]
EGGEngine
[b]Additional Info:[/b]
We are a very close and friendly team. And we seek to find people who are fun to work with and have time to get things done correctly the first time.
[b]Feedback:[/b]
Any